Stuck in the game? Here are some tips (and some Spoilers)


There are spoilers ahead, so if you want to avoid them, you should probably also avoid reading this post.


With more eyes on this page and downloads in the past few days than I've had in the entire year prior since the game released, this seems like an excellent time to put up a tips guide to help folks who might be confused or stuck at certain points in the game. It's something I've been meaning to do in some form or another for awhile now, but I think it would be most helpful to have now.

Getting stuck in a game and not knowing what to do is never a fun experience, and looking back on this project now in hindsight, there are a few parts that I would probably do a little differently if I had the chance to do them all over again. But that's a tale for another post.

In any case, below I'll present some tips that might help players who are having difficulty with certain parts of the game. There are going to be spoilers for certain aspects of the game, so I'd personally recommend you only use these tips when you are actually stuck in the game, but it's up to you to enjoy it how you'd like in your own way. I'd rather folks knew what to do to be able to continue playing than quit out of frustration.

So let's get started! Here are some useful tips and explanations in no particular order for progressing in Death? Preposterous!

How do I get inside the mansion?

There are 3 ways you can enter the mansion. 2 of them are tied to quests, but access to the characters necessary for these quests can be denied to a player depending on how the game has unfolded for them during their individual playthrough.

The one way that is always accessible is via the boat on the south docks. You'll often see the lady captain standing guard in front of the entrance to the boat, and when you speak to her she gives you a hint by saying she doesn't want stowaways on her boat. You may also find her walking outside Berta's Tavern, or at one of the tables inside of it, and she'll give you other certain hints and clues as well.

You don't even need to talk to her though to get access, you just have to keep checking the docks area until she isn't standing in the way of the boat, and then you can board it. Her appearance there is randomized, and not tied to her appearance in the other areas, so just keep checking the ship. You can simply leave the screen and come back in again right after that and it will re-trigger the randomization check.

The first time you access the mansion via the boat it will always transport you there. However subsequent attempts have a percent chance to transport you to other places on the island "by mistake" at random, so it is the least reliable way of accessing the mansion in that sense, but it is also always available to you even if other methods no longer are, so it is the most dependable in a way as well.

The other 2 ways to access the mansion are tied to completing Smith's quest, and Jack's quest also offers a potential way inside if you complete it. However, if either of these characters or the related characters necessary to complete their quests goes missing while still in progress, you'll not be able to open up their respective mansion paths. It is also possible that other quest lines might take priority, especially anything that involves Mindy, so you could temporarily lose access to certain quests until the higher priority ones are completed.

Alright. I'm in the mansion, now how do I get back out?

If you've completed Smith's or Jack's quests, in most cases you'll be able to use their paths to both enter and leave the mansion grounds as you please. However there is another way back out to the rest of the island on the far west side of the grounds, past the meadow, when you reach the cliff. This is a one-way exit that can be used at any time.

How do I get <character name here> back after they've gone missing?

The short answer is most likely: you don't get them back. If an important character has gone missing during the time between visiting the afterlife and coming back, you've lost access to them for the rest of the playthrough and you just have to continue onward without their help. This is by design rather than a bug or similar.

On the other hand, if you weren't specifically told that they went missing, and you're looking for a character that was in one location and suddenly isn't there after you've gotten to know them a bit better, it's probably just that they've moved to another spot on the island besides their usual one. So check around different areas of the island and see if they might be hanging out someplace else.

I'm stuck on a particular encounter, and can't seem to go any further in the mansion!

This could happen at a variety of places potentially, but I'll explain some general tips and illustrate a few of the more likely spots people will be getting stuck on creature encounters, and how to navigate them.

First, with most encounters you want to start with observing the creature. Not only does this give you more information about it, but it often gives you clues about what to try. Sometimes you'll need to do this multiple times. In the Kitchen/Dining Room area for example, there is an encounter there which will be impossible to progress through if you neglect to observe multiple times, as this is what actually opens up the correct option you need to use.

Many of the game's creature encounters can be successfully navigated just by using your sense abilities in a specific way. Others will require the various Curiosities you find around the island in order to progress through them. Some, like the encounter in the Guest Quarters of the mansion for example, will require that you possess multiple specific Curiosities before they will proceed in the correct fashion.

Depending on how you've progressed through the mansion, some creature encounters may be impossible to complete until later on in the game, when you have more Curiosities at your disposal. The red blob creature in the Mansion Entrance area is one such example. And speaking of that red blob creature, sometimes you will even need to use Curiosities that normally serve a different purpose or function in ways you might not have expected in order to progress.

You can always experiment with your available Curiosities and see if any of them have any effect. Using Curiosities and Watching creatures are both "free" actions in the sense that they do not require any NRG to do, so you can use these repeatedly, and most of the time there will be no consequences for doing so. Most of the time.

Similarly, you can always choose to leave the encounter freely at any time and try again later if you don't think you have what you need yet to proceed. In fact, it might even be to your advantage to do so when you reach the Garden area...

Finally, worth noting here is if you happen to be far enough along to meet up with Trudy, and you manage to complete the favor she asks of you, she will be able to give you some hints for each creature that might also help tip you off to what exactly to try if you're stuck on a particular one.

I have a bad status effect, or I've run out of NRG and can't continue. How do I get back to normal?

There are two bad status effects in the game you can get: Heartburn, and Bleeding, and they function almost identically in sapping your Vitality away. They come about when you interact with certain creatures in ways that have undesirable results. It's also possible to exhaust your supply of NRG when experimenting with creature encounters, which makes it so you can't use any of your sense abilities until you regain some NRG, and it may not be immediately obvious what you can do to remedy these kinds of situations. Below are some of the ways that exist in the game to restore your character to full health again.

Most, but not all, playable characters have their own bed that they can sleep in, and this will restore full Vitality and NRG as well as removing status ailments, but it requires you to leave the mansion grounds and go back to their place of residence in most cases.

In addition to that option, there are Curiosities that can help remedy these status effects if you have acquired them. Some are guaranteed cures, while others might carry risks to using them, but their descriptions from the Curiosities menu should give you appropriate clues.

Another option might be to use creatures that have restorative effects as part of their encounter to counteract the damage done by the status effect, such as the creatures you can find in the Hedge Maze outside of the mansion, or the Kitchen/Dining Room area inside of it.

Similarly, for those who have explored around the mansion, you may find a place to rest within the mansion grounds that provides some degree of relief and restoration. Or for those who have thoroughly explored, it is possible to unlock a resting place inside the mansion itself that restores any character you are playing as to full vitality, NRG, and removes status effects, without having to go back outside or repeat specific encounters.

If you've met Digsby and decided to help him out, chances are good you'll have a few NaturalNRG drinks in your possession that you can use to restore NRG wherever you are too.

Guards keep spotting me, and I can't reach certain Curiosities. How can I get by them?

The guards are in a few places around the mansion, and if you get too close to them, they will spot you and it'll be trouble for sure. You're trespassing after all, and they don't like that much.

A few NPCs you meet around the mansion will give you hints about how to deal with them, especially the fellow hiding in the middle area of the Hedge Maze, but basically you just have to wait until they are not looking, and not get too close to them. The clue he gives you is their helmets are bulky, so their eyesight and hearing are not the best.

For the guards at the front door of the mansion, having their rather loud discussion, if you wait a little bit, they will turn towards each other for a few moments. That is your time to sneak by them while they are not looking.

For the guards that are walking along a routine path, it's just a matter of patience and timing as you move along with them but far enough away so you aren't noticed. If you can find any side areas to hide out in while they walk past, such as a side room or other hiding place, that will be your key to getting by them.

Others though are immobile and will not look away, so they give you no opportunity to sneak by, and they are best avoided entirely.

I thought you could play as multiple characters in this game? How do I change the character I am playing as?

You can play as any of the special characters that you interact with in the game, but know that once you go forward with a character change, you can't go backwards again during that playthrough.

Basically how the game works is all this is triggered whenever you die in some way in the game. You're taken to the Afterlife area, and you're allowed to explore at your leisure, eventually needing to speak with Curiosity there to return to the island. Your choice at this time when you speak with her determines how the game proceeds for you.

If you choose to return to life, then you will continue playing as the character you already are, but as a result one of the significant characters will go missing. If, instead, you choose to stay in the Afterlife, you will change to playing as another character, as they will "carry the torch" so to speak, with the goal of confronting Malignaunsse. Each character has their own little backstory and motivation for wanting to confront him, and you can enjoy a unique final encounter dialog and ending sequence of events per character. Some, like Digsby, might even have other unexpected surprises compared to other characters you have played as.

This all has a very specific order to the progression of it for design purposes, so with your first death as Darling for example (not counting the introduction sequence) you will always either have Bennie go missing if you choose to return to life, or you will play as her instead if you choose to stay in the Afterlife. Depending on how each player chooses will result in a different experience from person to person and playthrough to playthrough. It is also possible to complete the game entirely without dying too, and that gives you a much different experience than a playthrough where half the cast went missing or stayed behind in the Afterlife.

I made it to the final area, but now it says I have to keep searching the mansion for clues? Where do I find what I need?

The short version: The Basement. Look for well-disguised and even secret paths in there, and explore it fully.

The long version: There are two main events that need to be discovered by the player before they are able to complete the final confrontation with Malignaunsse. There are a few non-essential characters that sometimes appear around the mansion that give you hints about the strange happenings in the mansion's basement and rumors of secret passages to be discovered.

Both of the events you need to see are accessible via the Basement area, but they are located along different paths, so you'll likely need to make two trips down there, or at least do some backtracking. Two special Curiosities await, one at the end of each path, and when you have them both you'll be able to return to Malignaunsse and complete the game.

This was the only time in the game that I used a completely invisible passage that was required for the player to find, but I did include a not-so-subtle hint about airflow in a peculiar passage just before what seems to be a suspicious dead-end, to tip players off that this invisible passageway down in the basement exists.

Once you have discovered both of the mansion's secrets and obtained the two Curiosities, you can return to Malignaunsse and you will have more options available to you to choose from.

I want to see all the endings! Do I really have to play through the game 10 times?!

No, that would be asking a bit too much I think from even the biggest fans. Though that said, it probably is going to take you at least one time of playing through the game to better understand how everything works, so a second playthrough is likely necessary for most folks. Fortunately though, with the first playthrough probably taking most players somewhere in the neighborhood of 3 or 4 hours to complete the game, subsequent playthroughs once you understand how the game works can be done in much less time than that.

What I would recommend for folks looking to experience the most of the game's story they possibly can in a single playthrough across all the characters, is I would say play through as Darling all the way until right before the end without dying even once (aside from the mandatory death sequence in the game's intro), do every quest for the special characters that you can, become good friends with all of them so you get to see all their quest stories, and then save your game right before confronting Malignaunsse. At this point if you want to change characters, you simply die on purpose, and change to the character whose ending you wish to see using the method outlined earlier in this article. Going one at a time like this will not only allow you to see each playable character's introduction sequence, but it will also allow you to see each of their individual confrontations with Malignaunsse, as well as their unique ending sequences, without having to replay the game entirely as them all the way through each time.

Of course if you'd like to do it that way too, you are more than welcome to. It may be a short game, especially after the first playthrough, but there are a variety of ways to approach playing it, and at least some small incentive to doing so with different characters for those who wish to see everything the game has to offer.

How do you say "Malignaunsse" anyway?

It's poking fun at words like "Malignant" or "Malignancy" and specifically "Malignance" and during the intro, the line that makes fun of his name calling him "Malig-nonsense" gives you a pretty good idea of what I was going for there. "Malig" is pronounced as you would expect. The "naunsse" part is pronounced just like the "nons" portion of "nonsense" basically. Imagine some overly snooty, stuffy, hoity-toity well-to-do nobleman who is excessively insistent that you get the proper inflection and pronunciation of the "naunsse" part of his name just right, and you have more or less the amusing mental picture I had in mind when tweaking the word "Malignance" into a silly name for the game's antagonist.

I still have questions or some other part I am having trouble with!

Feel free to leave a comment here, or on the main game's page, and I'll be happy to help you through whatever part of the game is giving you trouble. It might help other folks too with something I've overlooked.

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On the Jack questline, where do you find the old man to give the Stout Stout to? I assume the part of the forest you "formerly couldn't progress in" is the maze south and then east from Jack's house, where it loops back to the start unless you go into the correct direction, leading to the forest with the green trees then the darker grey trees if you pick the right direction, but I've gone in all 4 directions of the maze and can't seem to progress from that part. I've looked around the island for another forest too and can't find anything ;( I even tried running into the killing fence inside the forest lol (loading back afterwards, so the old man definitely didn't go missing)

Also loving the game so far <3

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Hi ninedaydecline, you're exactly right and on the right track for where to go. I pulled a rather cruel trick in this part in that, when you reach that section of forest where none of the directions seem to advance properly, there's another direction you've been "taught" not to go, but which is actually the correct path for that one screen/area of the forest maze.

In case that's confusing, the pattern through the repeating forest maze to find the old man is SEWN, where North is assumed heading up, South is heading down, etc. and it's the one where you're supposed to head West that is a bit of a cheesy trick on my part for players, since heading West on any of the other parts of that area takes you back out of the forest maze.

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I am playing and am not at what seem to be the common "stuck points", but I am wondering if I have missed some key Curiosities. The whole garden (not hedge maze) area is throwing me. I worked out the mushroom, every other enemy in this area is leaving me baffled, and I have tried the brute force method to no avail, including doing actions multiple times. Some guidance would be very much appreciated.

Hi Firefairy, thanks for reaching out. The garden area was the point of the game where I realized that up until then, the "smell" sense had gone very underutilized, so following your nose, so to speak, will help you in multiple encounters in this area actually. One of them that doesn't involve the "smell" sense will progress using "taste" instead.

The mushroom creature encounter was the one that was most intended to throw folks for a loop in this area, so congrats on already getting that one figured out. There isn't much that requires curiosities in this area, so you should be okay without having to hunt down more of those for now. See if that's enough help to get you on your way again, and if you're still having trouble, I can give more specific details on what to do for particular encounters if you'd like.

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That was all I needed for the garden- I had actually worked out the Taste one between posting and your reply, but thank you on all of those. :-) I was still thinking in terms of "these things look like they can eat my face" and hadn't tried those actions as of when I posted the first time.

Now, all I have left is pages 12, 13, and 18. I saw your comment about how 18 is one of the last ones, but I am curious why I haven't seen 12 or 13 yet. I have done everything else I can find, including having Trudy read me those pages; I just haven't encountered any more creatures.

I didn't get any encounters in the area up the blue stairs (above the Guest Quarters), and despite getting a lot of encounters in the Guest Quarters, I have only gotten one kind of critter, so I am going to go run around in both of those a bit more to see if I have just been getting weird RNG shenanigans. Just a general idea of where to look for the remaining page critters would be extremely helpful.

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I'm glad that helped. It sounds like now you're just missing a few of the last trickier-to-find ones.

For #13 you'll need to visit the Servants' Quarters, which if you haven't found that area yet, try sneaking by the guard in the Main Entrance lobby area of the mansion. Careful not to confuse it with the Guest Quarters area too.

You have to do something particular to find it once you reach the Servants' Quarters though. It won't appear with just a random encounter like most of the others do. Check the surroundings thoroughly and you'll find it.

Page 18 is found in the Study area where Trudy is first found with Morty. There's a single encounter in there that you may have missed due to the smaller size of that area.

I'm just guessing here, but you might also be missing Page #3 as well? That's another tricky one that usually ends up being one of the last few for players to obtain. It requires a few steps, including interacting with the creature that gives you page #18 in a specific way, before you can complete it successfully.

#12 is optional, and can be found in the second part of the Guest Quarters. You won't be able to get to it until you've successfully completed the encounter in the first section of the Guest Quarters though. #12 is another one that isn't a random encounter either actually, so that might be why you missed it if you've already explored that area.

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I actually did get #3- the hint you already gave here was very useful, not sure I would have figured that out without just brute-forcing it.

I hadn't even noticed there was a second area to the Guest quarters, so that definitely didn't help. Cool, I should be able to finish now. Thank you so much!

Okay, I do have another question, but it's not about encounters. Am I supposed to be able to become Good Friends with everyone? I know Trudy's relationship only reaches that during the ending, but there are a couple of characters I can't find again after making friends with them, and they aren't mentioned in the ending at all. The herbalist and the NRG drink salesman. Not sure if I missed something there or not.

I definitely like the "combat" style in this game. The only real feedback I have on improving it would be to give some in-game hints as to where the more sneaky critters are (these that are specific triggers), and maybe a way to automatically opt out of combat when you are just trying to get from A to B in the long, windy paths. Something that can be turned on and off, so you can still have encounters once you get there.

Overall, my only real issue with the game is similar to what one of the other posters said- there is an encouragement to speak to all the NPCs, but  a lot of the dialogue, even when the content amounts to "no real answer" is very long, which makes it frustrating to talk to everyone and get repeats. A speed control, or the ability to very quickly skip through dialogue if it has been seen before would have been really nice. I like the paced dialogue, but the tenth or so time I have seen it, it starts to grate on the nerves.

I really like the game, the mechanic for getting to other characters is unique and interesting, and the approach to the afterlife is one I have run across before, but never in a game, which made it interesting to see explored in this way. Great game

Thanks for all the wonderful feedback! I appreciate getting it, and I'm glad that you enjoyed your time with the game overall.

To answer your question as best I can, it is possible to play in a way that allows you to reach Good Friend status with almost every one of the "significant" characters. Basically if you interact with them and are able to gain acquaintance/friend/etc. statuses, then you can become Good Friends with them.

However, you have to reach Good Friend status with them prior to having them disappear or switching to them as your player character, because once either of those things has happened, they are effectively "lost" for the remainder of the game as far as being able to continue their quests or get to know them better. As long as you reached Good Friend status with them though, you'll get to see their extra little ending scene.

The one exception to the above is Madeline, as she is something of a special case. You can play as her if you've "died" in the game enough times, but no other characters can really meet her or interact with her in the normal ways like the remainder of the playable / significant NPC cast.

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Page 3 is the red slime creature we were talking about before, and Page 18 is found in the Study area where Trudy is located, so you haven't missed anything. You'll collect both of those as you progress through the remaining portions of the game.

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Hi Pippinghotbread, thanks for posting, and I'm glad you're enjoying the game! Let's see if I can help you along your way.

First off, the rabbit creature's page is optional. It's not strictly necessary to progress in the game, but it helps you to gain access into the mansion via an alternate route as part of Jack & Wiz's friend quests, if they are still accessible on the island and haven't already moved to the afterlife area. You can only find the rabbit creature in the forest itself (it's the only creature encounter that happens outside of the mansion grounds) and you'll want to use your sense of touch on them to progress through the encounter properly.

Trudy can be found in the Study area of the mansion. It's way in the back and is the last area right before you enter the final area of the mansion. To gain access you'll need to have gotten all the pages from the garden area first.

The red slime creature is one of the last ones that you'll be able to actually do, and it's tricky. To complete it successfully, you need to have an Empty Ice Cream Cup in your curiosities inventory, and you'll need to use it on the creature that you encounter in the Study area. After that, if you come back to the red slime encounter, you'll have what you need to see it through correctly.

Hopefully that helps you get unstuck, but if you need more specifics or have other questions, feel free to reply back!

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You're welcome. I'm glad you got it figured out. The mushroom is a sneaky one!

The sand is not a curiosity that is usable in encounters, so that may be why you weren't seeing it. If you check the curiosities menu while you're on the map rather than during an encounter, it should be appearing in there.

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how do i defeat rocks with faces?? i'm stuck running into them in a few places. smith and jack have already gone missing, but i completed jack's quest. i also gave the blueberry pudding page to the NPC guarding a curiosity in the hedge maze. 

Hi Sophia, thanks for your question. The rocks with faces will only move when you collect the pages that they require from the other creatures that you find. If they aren't letting you pass just yet, it means you still need a page from somewhere in the surrounding areas.

It sounds like you already did the quest that gives you one of the items you need to enter the mansion. You'll want to get another Blueberry Pudding page if you haven't already, and you do that the same way you got it the first time. You'll also need the other page you can find in the hedge maze area. Now that you have the curiosity from the quest, it will be possible to get the second one you need to pass the rock.

Let me know if you need further details but hopefully that helps get you back into enjoying the game.

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thank you! i've managed to make quite a bit of progress now and i'm having a lot of fun! didn't realize you could get another enemy page like that, i thought you only had the one chance lol. thanks!!!!

You're welcome!

I tried to use different ideas and situations with the encounters, and having to get a second copy of a page was just one idea I had to hopefully surprise players and add some variety to the overall experience.

It was never really my goal to make players feel stuck though, so I'm glad that helped get you back into enjoying the game.

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What a great game! I love how I can play as different characters and they all have their own storylines, plus Darling's "dashing prince" vibe was cool.

There's only one quest that I just can't figure out for the life of me - the pickaxe handle! How can I find the wood for it? I've tried asking Jack (I thought he was a woodcutter?) and other characters and I got nothin'. Thanks :)

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Hi sharpestcookie, thanks for your question. First I'm glad to hear you're enjoying the game, and appreciate the kind words. As for where to find the pickaxe handle, it really only becomes available to you when Smith directs you to go find it, so that's part of why it can be kind of difficult to "find" when you've probably passed by the area where it is at many times. When you are at this point of Smith's request though, look for a new shiny spot in the Main Crossroads area that wasn't shining before that point.

I kind of wanted to evoke a feeling of seeing something that you might consider was useless to you, not really taking much notice of it, until all of a sudden there was a reason to need it and then it became noteworthy, by implementing that sort of limitation there. I'm not sure it worked out for the best overall, looking back on it now, especially considering the majority of the rest of the curiosities in the game can be picked up whenever, regardless of needing them at the time or not, but at least it offers a little variety compared to the rest I suppose.

And yeah that's smart of you to try and ask Jack for wood as that seems to make sense... It's a bit of a stretch honestly, but what I was trying to imply with all that was basically that Malignaunsse had started creating something of a monopoly on the island's resources and was kind of hogging stuff, including lumber supplies and tying up the workloads of Smith and Jack for the most part.

It was kind of difficult to depict a lumber shortage with a big sprawling forest also available but... if you can think of it more along the lines of "we can't spare any right now because it's all going to this guy and his crazy demands for his orders" on the note of lumber and pickaxes, that's more or less what I was hoping would come across, even if it's a little hard to get that sense just from looking at the areas in the game.

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*headdesk*

Thank you so much! I came back as Smith (thinking it was a quest specific to him) and spent hours and hours trying to figure out what I missed - of course it was the old "I checked this area out once at the start of the game and forgot it existed" problem :)

And yes, I did understand how the shortage was affecting them. It was a big hint, and I can't believe I missed it! I thought that because the sprawling forest was magical, it probably wasn't a good idea to try to get magical wood, but Jack seemed to know about forests in general so maybe he'd know where to get a small scrap of regular wood.

Anyway, now I'm going back to experience all of the endings. Thanks again!

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You're welcome. I'm glad I could help. I made that one a bit particular looking back on it now... it wasn't ever really intended to throw players for that much of a loop, just maybe a little bit of a detour was all I was imagining, so I'm sorry for the confusion there. You're not the first to have been tripped up by that particular request so, I think in hindsight it was perhaps a bit too strict or particular in how I designed that one.

I'm not sure if folks noticed, but one other fun fact related to this particular request is you can examine the one pickaxe Smith does have hanging on the wall in the workshop, and it mentions it is in need of repair. Since only a small handful of objects in the game allow you to examine or interact with them in such a way, I figured most players would not even think to try to check it, but for those who did notice there was one hanging on the wall of the workshop and thought "Why can't I just use this one over here?" I figured it would be a good idea to include something alluding to its poor state prior to repairs.

At one point in time I had envisioned for the game adding a lot of little elements like this for players who like to walk around and examine everything. I tend to enjoy it when games do this, as it allows you to draw out additional details through the writing that you may not be able to show very well just with imagery necessarily. When it came time to start writing hundreds of unique descriptions about pots and pans on the counter, the plate on the kitchen table, that one chair with the squeaky leg, and that random bucket of laundry in the corner, in other words stuff players might not ever even have need or reason to interact with, I ended up deciding not to go forward with that idea, even though I still like it.

It would have taken literal months to write unique descriptions for all of the things you could see in every area of the game across the game's cast (Darling might think "Bennie's kitchen utensils lay atop the counter. They seem well worn." but Bennie examining them would have to say something else "My old worn out kitchen supplies. They were the best I could get on such short notice." instead etc.) and it's really just for something that was not that integral to the overall experience.

It would have been nice though. Maybe in some future game.

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Yes! I had that exact thought when I saw the pickaxe on the wall. I got really excited...and then I realized it was the broken one Smith alluded to earlier :)

One of my favorite things to do is click on every little thing in a game to read the descriptions, and it's what I was expecting to do here. I understand the triple constraint, so I'm glad you focused on the overall experience within the time and budget you had. I liked that you made it super obvious what to click (except for a couple of things, which was a smart move) so that we didn't click on a bunch of stuff only to get no feedback. That's always frustrating.

Do you think you will make more games like this? Not necessarily a sequel, but non-violent RPGs with unique combat situations. There really aren't that many out there that I know of.

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While I enjoyed working on an RPG, I learned that doing a project like that on my own takes a lot of time, and that I don't really have all the skill sets that I need to make it into what I really envisioned in my mind, since I'm no artist or musician or etc. So while I won't say "never again" outright or anything, I also don't really see it happening outside of a situation where perhaps in the future I could work as part of a team on another non-violent RPG project.

But you're right, the entire concept of non-violent RPG is almost unheard of... there are very few of them out there to my knowledge at least. Perhaps the idea will appeal enough that some other folks will want to try their own hand at making them, and the sub-genre will start to spread over time. I was pretty inspired by Undertale, for its ability to have encounters that didn't need to be solved violently, and how it generally did things in unorthodox fashion, even going so far as to highlight the absurdity of, and parody, many conventional RPG cliches. Non-violent games or generally wholesome ones seem to be on the rise in popularity recently, which is a promising sign I think overall.

All that said though, I'm already working on a new initiative that for the moment is taking the form of an Interactive Fiction story with different characters and stories broken out into chapters. Writing is more my forte I think overall, and as I'm learning my way around Twine at the outset of this new project, it's also nice to not run into the road blocks and limitations that I had trying to make an RPG, where most of the things I wanted to do were outside of my wheelhouse of skill sets. Here my only limitations are how well I can or cannot draw out the reader's imagination with words. And importantly, the boundaries to creativity and imagination are much fewer with this approach as well. Fewer limits means more things become possible to explore and create.

And with the new project I also have a focus on some novel ways of looking at things, including repercussions surrounding violence and anger. So it might not be along the lines of what you're looking for necessarily, but I think it will surprise and hopefully interest enough folks to eventually build a community around it. I envision it as a collaborative, or at least free/open, universe where folks can take what I have started and run with it themselves in their own projects, or contribute ideas for building it up over time. Maybe an RPG based within its universe would be a possibility for the future. I can't imagine what shape(s) it will all take yet, but that's okay too. As it has been said, when nothing is certain, anything is possible.

I'll get more into the details of all that when the time comes though. It's not quite at a good enough starting point to where I feel I'm ready to start putting out public builds just yet, but I don't think it will be terribly much longer until I get things there either. Unlike with Death? Preposterous!, where I waited until it was done before putting it out there for folks, this time around I plan to develop and release builds gradually over time, so it will be more of a work-in-progress for the long term sort of endeavor that I get to share as I go, which should be more fun overall I think.

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First I wanna say I love this game so far! I’m still on my first play through but I already know I’m going to be playing again soon. I am having an issue though. I went through the mansion and got both secret basement events/curiosities but I can’t get through to see Malignaunsse still. I’m missing the page for the 13th creature and have no idea where to find it, I’ve backtracked as much as I could, but I assume I need that last page to progress. Also after I found Morty in the flower field for Trudy she just disappeared completely? Morty says she just left for the day but I can’t find her anywhere else.

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Hi insectsoup, thanks for posting about your experience with the game. It's great to hear you're enjoying it so far. These are both fantastic questions that weren't covered in my original post at all, so I'll try to address them here.

Page #13 is probably the "final" page for many people who play the game to discover, as it is in only a single location, in one of the last areas you gain access to, and there's an unusual way of going about finding it, considering most other creature encounters happen randomly as you move around in an area.

For #13 you'll need to search around in the Servants' Quarters, which if you haven't found that area yet, you can reach it from the Main Entrance lobby area by sneaking around the patrolling guard. Just check the surroundings in the Servants' Quarters thoroughly and you'll find it.

As for where Trudy went after finding Morty, just like the rest of the staff she's not allowed to leave the mansion grounds, but she goes about as far away from the Study area as she can, and is hanging out at the schoolhouse, so check for her there instead. She'll help give you clues about Page #13 too if you end up having trouble figuring out how to actually get it. She does that for most pages that players are still missing after they've helped her.

If you need more details please let me know, and I'll try to help as best I can.

This helped a lot, thank you so much!!

You're welcome! I'm glad it helped. Thanks again for reaching out, and I hope you enjoy the rest of your experience with the game too.